using System;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Audio;

namespace TowerOfTheDead
{
	public abstract class Enemy
	{
		public int health;
		public int speed;
		public bool isSlowable;
		public bool isVulnerable;
		//public Texture2D runningTexture, frozenTexture, slowedTexture, deathTexture;
		//public Sound movingSound, deathSound;	
	}
}

